The information here is used in addition to the information/rules from the core published material (see Resources), unless noted otherwise. Also, the information here supersedes or is in place of supplemental setting specific material (i.e. Eberron, Forgotten Realms) unless noted otherwise.
All characters with an intelligence score of 10 or higher know at least three languages; common, plus two racial and/or ethnic languages (i. e. Common, Elf, and Gallowian). The languages listed in the racial entries are used in place of the languages from the core material. For a list of all the tongues of Zargos, see Languages.

There are three subraces of dwarves; mountain dwarves, hill dwarves and duergars. Of these, hill dwarves are the most commonly encountered on the surface.

  • Duergars (Unseelie)
    Duergars are encountered most commonly at night on the surface. In the underworld or cavernous reaches of hills and mountains they may be encountered at any time.
  • Hill Dwarves (Seelie)
    Hill Dwarf clans typically dwell in the hills shadowed by vast mountain ranges. They are just as apt to be farmers or woodcrafters as metal smiths or stone masons. They also have long tradition of being merchants dealing in a variety of goods.
  • Mountain dwarves (Seelie)
    Mountain Dwarves are typically miners, metal smiths, or stonemasons. They dwell in caverns and subterranean reaches close to the surface of the mountains.
    All dwarves speak common and Dwarven. As an extra language they usually speak a local human language, typically whatever ethnicity is dominate in the region. Some mountain dwarves speak Undercommon (the trade tongue of the underworld).

There are three elven subraces; drow, high elf, and wood elf. High elves are the most commonly encountered in civilized realms.

  • Drow (Unseelie)
    Drow are usually encountered at night, but not always. They are fierce, territorial and prejudice of non drow.
  • High Elves (Seelie)
    High Elves are the more common subrace of elf encountered throughout the lands of Zargos. There are many elven kingdoms and territories throughout the world. High elves are esteemed scholars, especially in history and magic. They are also well regarded for their civility and military might. While high elf outlook and reputation may very little from region to region, their architecture and fashion can differ greatly and are seldom influenced from other ‘foreign’ elven influences.
  • Wood Elves (or sometimes wild elves) (Seelie)
    Wood elves are often nomadic, roaming throughout the same region and dwelling in different parts depending on the season. Their clothing and life styles are primitive and elegant at the same time. But just as with their high elf cousins, the specifics of their culture are determined more on the region in which they dwell than any united racial culture. The wild elf clans that dwell in the Sal’nador Steppes are good examples. The wild elves of Sal’nador commonly wear clothes or armor made from woven reeds, stiffened leather, and yellow adamantine.
    All elves speak common and Elven, other bonus languages include Sylvan or the local human tongue.


The two halfling subraces are kender (lightfoot) and hin (stout). The more commonly encountered are the lightfoot.
Kender.jpg* Kender
Kender are native to central and southern Kendermore in Avalar. They are a carefree and fearless race of halflings with a driving curiosity. Their carefree attitudes provide them an adaptability to fit into just about any other humanoid culture, while their fearless nature makes them a formidable foe and some might say ruthless. Kender curiosity is no doubt what drives many to wander and as many to settle down in various areas outside their native homeland.

  • Hin
    Hin dwell in thick temperate or tropical forested areas. They tend to be a bit tanner than their more civilized brethren, but otherwise resemble kender in appearance. Hin are not necessarily looked at as feral, but very primitive and often times aggressive. They possess an uncanny straight forwardness that often comes across as rude or brash. Although they don’t experience wanderlust as severely as their southern kin nor in the same numbers, some hin are still prone to venture out and seek new horizons.
    Kender generally speak Common and Gallowian. Hin speak Common and either Gallowian, Norse, or Sylvan.

While there are four subraces of humans on Zargos, the Gael are the largest by populace and territory, followed by the Khadian and Norse respectively. Khatians are unique to southeast Avalar.

  • Gael are native to Argoth, Bucmar, Burgoth, Corrella, Kelgoth, and Parthaen. Gael skin tones range from white to tan and hair color ranges the spectrum with most being light brown or blond. Eye color is blue, green, or brown. Most Gael are of average height for humans.
  • Khatian are native to southeast Avalar. Their skin tone ranges from yellowish white to deep tan, and hair color ranges from brown to jet black. Eye colors are brown, yellow or gold. Khatians are typically at the shorter end of the human height range.
  • Norse are native to the northern parts of Zargos. They typically have pale white skin and red or blond hair. Their eye color is either pale blue, dark blue, pale green, or dark green. Norse range in height from 6ft to 7ft and generally have stocky builds.
  • Khadian are native to the Emerald Isles, Sibec, Tania, Tu’kol and Zarran. Their skin runs from light brown to black and they typically have black hair. Zarran eye color ranges from yellow to dark brown.
    The most diverse, widespread, and divided of the races, humans typically speak their native ethnic tongue and learn whatever other languages, besides Common, that are prevalent in their region.

Khatian Khatan1

Gael; Kelgoth/Burgoth Celtic warriors
Gael; Parthaen/Argothia Ostrogoths1

Norse Saymir1

Khadian Tu kman


Zargos Christian_74